AI Insights · Timothy · March 2025
Top Tower Defense Games on Android in Central America: Q1 2025
Explore the performance of the top tower defense games on Android in Central America during Q1 2025, with insights on downloads, revenue, and active users.
In the first quarter of 2025, the tower defense genre on the Android platform in Central America showcased notable performances by several leading games. Here's a closer look at the top five:
Plants vs Zombies™ 2 from Electronic Arts maintained a strong presence with weekly downloads peaking at over 71K in early January. However, downloads saw a gradual decline towards the end of March, closing at approximately 44.8K. The game’s weekly revenue started at $8.5K at the end of December and decreased to around $4.1K by the end of the quarter. Active users fluctuated, starting at 798K and ending at 611K.
Arknights by Yostar Limited observed modest download numbers, starting at 650 and dropping to 25 by the end of March. Revenue experienced a peak at $4.6K in early March, but generally hovered around $2K throughout the quarter. Active users remained relatively stable, with slight variations, ending the quarter at approximately 1.8K.
Rush Royale: Tower Defense TD from MYGAMES saw a significant spike in downloads in early February, reaching over 19K, before stabilizing around 2.2K at the end of March. Revenue showed consistent performance, starting at $4.1K and closing at $2.2K. Active users peaked at 116K in early February, with a decrease to 92.5K by the end of the quarter.
Kingdom Guard: Tower Defense by Tap4fun displayed varying download figures, with a high of 5.8K in early March. Revenue trends were steady, peaking at $3.4K in late January and ending at $2.2K. Active users peaked at 44.2K in early January and decreased to 20.6K by the end of March.
Summoner's Greed: Idle TD Hero by PIXIO had a relatively stable download count, starting at 11K and decreasing to around 3.9K by the end of March. Revenue showed a downward trend from $2K in early January to $913 by the end of the quarter. Active users peaked at 36.5K in late January and ended at 25.7K.
These insights are based on data from Sensor Tower, where more detailed analytics can be explored to understand the dynamics of the mobile gaming market further.